*writing task-2 Formats*
*Discuss Both Views & Opinion – Universal Format*
1. *Introduction*
In today’s digital age, [restate the topic/key line]. While some argue that [viewpoint 1], others believe that [viewpoint 2]. This essay will discuss both perspectives before presenting my considered opinion.
2. Body Paragraph 1 – First View
On one hand, many believe that [first viewpoint]. Firstly, not only do [reason 1], so that [result 1], but also [reason 2]; therefore, [mini-conclusion]. For example, a BBC study found that [relevant example/statistic]. Secondly, unlike [contrast point], [explanation of second reason]. Hence, it is considered that [restate why people support this view].
3. Body Paragraph 2 – Second View
On the other hand, critics argue that [second viewpoint]. Primarily, if [reason 1], [result happens] since [explanation]. According to a CNN report, [example/statistic]. Moreover, [reason 2 + explanation] because [cause]. Thus, it is regarded as a [mini-conclusion about why this side is valid].
4. Conclusion + Opinion
In my considered opinion, although [acknowledge the strength of one side], [your preference]. Despite [the other side’s argument], [restate your stance]. As a result, it is clear that [final opinion statement linking back to question].
*sample Answer*
Some people think computer games are good for children. Others think it is bad. Discuss both views and give your opinion ?
*In today’s digital age*, computers have become an integral part of children’s lives. *While* some argue that computers play a constructive role in a child's overall development, *others believe* they can be harmful.
*On one hand, many believe that* computers contribute positively to a child’s holistic growth. *Firstly, not only do* they enhance cognitive abilities *so that* children can think more critically, *but they* also improve problem-solving skills; *therefore*, children are better equipped to handle day-to-day challenges efficiently. *For example, a BBC study found that* 80% of children demonstrated better decision-making abilities after regularly engaging with strategic video games. *Secondly, unlike* traditional games, computer-based activities expose children to technology, which is crucial in the modern world. *Hence, it is considered* an effective way to enhance their social awareness and communication skills, especially through online collaborative platforms.
*On the other hand, critics argue that* computers pose serious risks. *Primarily*, If* children spend excessive time on computers, it can lead to serious consequences, *since* prolonged screen exposure negatively affects both mental and physical health. *According to Forbes magazine*, 70% of children today wear glasses, a significant increase from past generations — a trend largely attributed to prolonged screen exposure. *Moreover*, excessive use of computers can lead to addiction and distraction from academic goals *because* the rising popularity of games like PUBG has significantly reduced study time, which can hinder students' academic and personal development. *Thus, it is regarded as* a major barrier to their overall growth and success.
*In my considered opinion, although* computers offer numerous educational and developmental benefits, their drawbacks cannot be overlooked. *Despite* their positive impact on learning and skill-building, excessive use can lead to various health and behavioural issues. *As a result*, it is essential for parents to monitor and regulate their children's screen time to ensure balanced growth and well-being.
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